Speedway Race Clash – Privacy Policy
Privacy Policy for the following VR Games and Apps

Speedway Race Clash: Ultimate Showdown

Speedway Race Clash: Ultimate – Demo
Speedway Race Clash – Privacy Policy
Applies to: Speedway Race Clash: Ultimate Showdown and Speedway Race Clash: Ultimate – Demo (Meta Quest)
Effective date: October 7, 2026
- WHO WE ARE
The data controller is Juan Gonzalez Morales, Fukuoka, Japan, operating as Somosuno Creative Studio. Contact: somosunostudio.jp@gmail.com - DATA WE COLLECT AND HOW WE USE IT
The game collects the following data. It is collected on your headset while you play.
- Nickname: collected when you type it at first launch. Used to show your name in the game. Stored in the game’s save file on your device.
- Game progress and settings (scores, unlocked cars and tracks, race results and awards, game settings): collected as you play. Used to save and restore your progress. Stored in the game’s save file on your device.
- Complete Pass status (a yes/no flag): collected from Meta’s store when the game starts or after a purchase. Used to unlock the content you bought, including when you are offline. Stored in the game’s save file on your device.
- User ID (from the Meta Horizon platform): collected automatically while the game runs. Used only to verify and restore your in-game purchase (the optional “Complete Pass”) after a reinstall or on a new headset. Held in your headset’s memory while the game runs; we do not save it.
- User age group (from the Meta Horizon platform): collected automatically while the game runs. Used only to avoid showing in-game purchase offers to child-age accounts. Held in your headset’s memory while the game runs; we do not save it.
Purchases are processed by Meta. We do not receive or store your payment details.
- WHAT WE DO NOT DO
We operate no servers for this game, so we do not receive a copy of any of the data above. We do not sell, rent or share it, and we do not use it for advertising, profiling or analytics. The game contains no advertising. - WHO ELSE PROCESSES DATA
The platform you use (Meta) processes data under its own policy: https://www.facebook.com/privacy/policy
The game engine (Unity) may process technical data under its own policy: https://unity.com/legal/privacy-policy - RETENTION
Nickname, progress, settings and Complete Pass status stay on your device until you uninstall the game or reset your progress. User ID and age group are not saved; they are held in memory only while the game runs. If you email us, we keep your message only as long as needed to reply. - YOUR RIGHTS, INCLUDING DELETION (FOR ALL PLAYERS,WORLDWIDE)
You can ask us to access, correct or delete any personal data we hold about you, and you do not need to give a reason. To make a request, email somosunostudio.jp@gmail.com with the subject “Data request”. We will reply within 30 days, and we will either delete the data or confirm in writing that we hold none.
You can also delete all data the game stores on your device at any time by uninstalling the game. Data held by Meta (your account, purchase history) can be managed in your Meta account settings. - CHILDREN
The game contains no chat, user-generated content or social features. The only data about a child-age account that the game collects is the age group described in section 2, and it is used only to avoid showing purchase offers. We do not collect other personal information from children. - CHANGES TO THIS POLICY
When we change this policy, we will update the effective date above. - CONTACT
somosunostudio.jp@gmail.com
